From the plastic-instrument-littered graveyard of the rhythm game genre rose the original Rocksmith,
a game that took the familiar note-highway interface of the Guitar Hero
series and applied it to the full scale-length of a proper guitar.
Using that same impressive note-recognition technology, Rocksmith 2014
makes for a much smoother learning and practicing experience thanks to
its effortless presentation and more flexible approach to player
progression. It’s always going to be a long way to the top if you want
to rock and roll, but Rocksmith 2014 makes it a heck of a lot easier to sit back and enjoy the ride.
The “2014” moniker may suggest a merely incremental upgrade from the original game, but Rocksmith 2014
has benefited from quite a significant overhaul to all facets of the
experience. Most readily apparent is the completely revamped and
non-linear menu navigation. Everything you need at any moment is right
under your increasingly calloused fingertips. You can swiftly hop in and
out of technique lessons, chord charts, songs, and the wonderfully
retro Guitarcade mini-games; it never really gives you enough of a pause
to put down your instrument.
Gone is the regimented and repetitive Journey mode, and in its place is
the new Mission mode that takes you by the hand rather than pull you by
the nose. You’re constantly provided with aptitude appropriate tasks to
complete, such as learning a new scale or beating a certain high score
in the Guitarcade, but these objectives never become roadblocks; you can
decide entirely how you want to progress, and which areas you want to
focus on.
There’s been a variety of tweaks across the board to Rocksmith 2014’s
actual gameplay, most notably the new visual cues for things like tapped
notes and harmonics, along with a fingerprint overlay for chords to
ensure smoother playing transitions. But by far the biggest game-changer
is the revamping of the Riff Repeater. This ability to isolate,
slow-down, and vary the difficulty of a song section is buried in its
own separate mode in the original Rocksmith. In Rocksmith 2014,
you can activate it at any time - making it much easier to learn more
complicated phrases such as solos on the fly and therefore much faster
than before.
When you eventually start to nail every note and chord in a song, Rocksmith 2014
automatically switches to Master mode and the notes just fade away.
It’s at these times it’s at its most powerful, creating Zen-like moments
when you're flush with a genuine sense of accomplishment that no
Achievement Unlocked or Trophy pop-up could ever match. It’s like having
your training wheels suddenly explode off your bike and freewheeling it
down the highway. It’s truly exhilarating.
Some songs will certainly take longer to master than others, but the
tracklisting also feels far more considered this time around. While
there’s no accounting for taste, the 50 on-disc tracks available feel
satisfyingly comprehensive when it comes to technique, spanning a skill
range from the simple power-chords of the Ramones’ Blitzkrieg Bop and
Jack White’s Sixteen Saltines; to carpal tunnel-inducing metal tracks
like Iron Maiden’s The Trooper and Mastodon’s Blood and Thunder; to the
technical tour de force that is Joe Satriani’s Satch Boogie. If you own
the original game you can import its entire track list too (for a
one-time fee), and any DLC also carries across - with all of the back
catalogue tracks supporting Rocksmith 2014’s new gameplay features.
Of course it’s not enough just to play like your favourite guitar
heroes; you need to sound like them too. The actual guitar tones in Rocksmith 2014
are more authentic than ever thanks to the official emulation of
big-name amp makers like Marshall, Orange, and ENGL. You can play
through virtual recreations of such lusted-after rigs as Marshall’s
JCM800 or the Orange Tiny Terror, and while they’re never going to blow
your hair back like the real thing, they provide near enough
approximations to serve as a sort of try-before-you-buy service.
Considering that Rocksmith 2014 costs less than most small practice
amps, the new amp modelling alone might make it appealing to bedroom
guitarists tight on space, like perhaps those in college dorm rooms.
Aside from the entirely new list of songs to learn and amp models to
customise, there’s a suite of new Guitarcade mini-games that are
essentially a fun way to forget how otherwise mundane it can be to
practice scales. Not only are there more of them this time around, but
they’re also meatier and better presented. For example, the 2D
beat-’em-up inspired Scale Warriors - in which you pummel street thugs
by hitting corresponding notes in alternating scales - is set across
multiple urban environments, each linked with stylish 16-bit inspired
cutscenes.
But my favourite addition to Rocksmith 2014 is the innovative Session
mode, which is honestly like nothing else I’ve ever experienced in any
game or piece of musical software. You pick the instruments in your
four-piece backing band, customise settings such as the scale and tempo,
and then you can basically go nuts all up and down the neck with the
band reacting dynamically to the intensity of your playing. Not only is
this a great way to explore the fretboard and experiment with new
scales, but it’s also an invaluable tool for honing your improvisational
skills - you can even play it with a friend for some guitar solo
face-offs (or face-melting-offs). It’s a great vehicle for coming up
with riffs of your own too, which makes it a slight shame that there’s
no in-game recorder to capture your ideas with.
Yet for all of its features and encyclopedic approach to chords and scales, there is a ceiling to the skills Rocksmith 2014 can
provide you with. It stops short of teaching you advanced techniques
such as sweep-picking or more extreme two-handed tapping, but it isn’t
really aiming to be the be-all and end-all of guitar and bass tutelage.
It’s not meant to be played in a vacuum devoid of other instructional
influences - you should still absolutely watch videos on YouTube, buy
tablature books, jam with friends or even seek out more formal teaching
if you really want to master the fretboard.
Lastly, it would be remiss of me not to mention the audio latency
levels. The developers claim that they’ve tightened up the latency at
least in terms of the software, and certainly when I played the PC
version of Rocksmith 2014 or the console versions with the audio fed
into a separate home theatre system (via analogue cables), the audio
latency was truly imperceptible. However, when I ran the audio via HDMI
straight into the back of television, there was still a noticeable delay
between when a note was struck and when it sounded out of the TV
speakers. So for those of you who have no external devices to output the
audio to, be mindful that it may have a negative impact on your
enjoyment with the game.
The Verdict
What makes Rocksmith 2014
such a great companion for any guitarist or bassist is its power to
incentivise: it’s capable of sparking new passions or rekindling old
ones in players of all skill levels via its successful gamification of
common guitar-playing techniques. It’s smooth, flexible, always
encouraging, and makes practicing a pleasure rather than a chore.
Whether you’re a fretboard virgin or a would be virtuoso, Rocksmith 2014 deserves a place in your daily practice routine.
Source: ign.com
Ratinng: 9